
Demo Reels:
3-Minute Trailer
Quicktime [3:00] |
Journey into the Mystical Mind
Demo reel integrating over 20 VFX projects by John Locke for Mystic Effects
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3:00 |
Most Recent
Slides by Shot [0:03] Official Website Right arrow to advance |
VFX/Post
Production Supervision, "The Pixar Story" (2007-2008)
Organized all post production and developed pipeline for CG and VFX integration with internal and external producers, post production and VFX vendors for 90 minute 35mm feature (Pixar/Disney).
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0:03 |
Quicktime [0:17] |
Maya Character Animation
(2008)
Short fundamental exercises in character animation utilizing Disney's 12 Principles of Animiation, Lasseter's Principles of layering, keyframe, straight ahead, set driven keys and expressions. (DeAnza College)
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0:17 |
Breakdown [3:30] | Yahoo! Music |
VFX Supervision,
Tori Amos, "Sleeps with Butterflies"
Worked closely with VFX Supervisor Martin Meunier (Day After Tomorrow) on creative treatments and technical considerations for "Sleeps with Butterflies" debut music video for Tori Amos and Sony BMG Music Entertainment. Organized production and developed pipeline for live action integration, match move, motion tracking, multipass renders, projection mapping and compositing. Assisted in development of CG treatments and advanced GI rendering techniques in Maya/Mental Ray. Coordinated and rendered 30,000 final CG frames.
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3:30 |
Compositing (2D/3D)
Quicktime [3:20] |
Nodal
Compositing (Shake)
Techniques: (backplate) 3:2 Pull down, Primatte foreground selection, spill suppression, garabge matte, erode, edge blur, saturation, brightness, contrast (2D ship model) move 2D, (CG gas) brightness, screen, (CG engine) screen, (CG debris) over-premult, (CG lensflare) screen, (output) render to 24P
Techniques: PhotoShop multilayer input, (backplate) stabilization tracker setup, bounding (CG helicopters) Outside knockouts, IAdd composite, brightness (CG light beams) precomp (lens flares) precomp (rear to front motion) KeyMix animated background matte opacity (edge highlighting) edge matte generation, emboss, Imult (output) render
Techniques: (backplate) 4 point tracker setup, bounding, contrast, match move (CG graphic) 4 pt cornerpin, transform, viewport crop, stabilize, (graphic mask) inside graphic, (highlight mask) color correction, highlight, (output) render.
Techniques: (backplate) anamorphic proxy, ratio conversion, proxy generation, Cineon LogLin conversion (CG vine) over-premultiplied comp, (CG vine depth map) color correction, contrastRGB, (error correction) rotoshape animation (dropshadow) dropshadow node, Move2D scale, animate (output) linlog conversion, render.
Techniques: (backplate) paint, reveal, clone, (2D phantom) rotoscope, wire, rig, dust removal, (output) render.
Techniques: (backplate) still import (CG fairy) move2D, (CG flicker) radial blur, scale, screen, trim, brightness, (effects) camera shake, (output) render.
Techniques: (backplate) atop matte, (CG blob) resolution conversion, pan, scale, rotoshape mask, color correction, (drop shadow) brightness, blur, key frame animation, pan, (effects) image warp displacement, film grain, (output) render.
Techniques: (backplate) over comp (CG Fish) brightness, compress, gamma, (output) render.
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3:20 |
3D Previsualization Animatics and Videomatics
Quicktime [9:14] |
Pre-Visualization
- CG Animatics and Videomatics
Previsualization animatics and videomatics (long form edits) for HD/35mm sci-fi shorts "Nothing Safer" (Marc Leidy, Director, VFX Supervisor CSI:Miami) Magic Time (Marc Zicree, Director) and Europa (Marty Rosenberg, Director, DP Star Wars).
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9:14 |
Quicktime [1:51] |
Pre-Visualization
- CG Animatics and Videomatics
Previsualization animatics and videomatics (long form edits) for HD/35mm sci-fi shorts "Europa (Marty Rosenberg, Director, DP Star Wars).
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1:51 |
2D-3D Integration for Visual Effects
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Virtual Sets and HDRI Panoramic Environments and Digital Doubles
Developed photorealistic, 2K panoramic environment and virtual rooms. R&D project leverages ultra high-resolution panorama photography (5k), photographic texturing, of panoramic environments, HDR lighting, tone mapping, global illumination rendering.
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0:05 |
Quicktime [2:30] |
Digital Doubles
Developed photorealistic, digital doubles of human characters. R&D project leverages ultra high-resolution 3D body scans, texturing, HDR lighting, motion capture and global illumination rendering
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2:30 |
Quicktime [0:28] |
Digital Double and
Motion Capture
Mocap animation and environment work for next generation previz and realtime rendering environments.
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0:28 |
Quicktime [0:16] |
3D Matchmove and
Maya Integration
3D tracking, camera solve, integrated basic geometry and scale for matchmove
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0:16 |
Quicktime [0:07] |
Rotoscope - Matchimation
Co-developed leading edge photo-realistic previsualization techniques with Alex Lindsay (formerly of ILM) integrating image modeling, character matchimation, light maps and global illumination with real-time motion capture, dynamic camera animations and static match moves.
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0:07 |
Biomatics
Quicktime [3:00] |
Biomatics - PTK
Coordinating VFX Producer, Rendering Technical Director, and AE/Shake Compositor
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1:12 |
Quicktime [4:40] |
Biomatics - EMD
Coordinating VFX Producer, Rendering Technical Director, and AE/Shake Compositor
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4:40 |
Quicktime [4:29] |
Biomatics - Topomax
Coordinating VFX Producer, Rendering Technical Director, and AE/Shake Compositor
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1:12 |
CG and Entertainment Technology Design
Quicktime [1:12] |
CG and
Entertainment Technology Design
Worked closely with Disney, Warner Bros, Universal and others in the post-production sector leading research, design and production of emerging Interactive 3D HD-On-Demand experiences for James Cameron s EarthshipTV and "Ghosts of the Abyss". Includes: dCinema, iTV, web, user interface, graphic design and interactive entertainment technologies. |
1:12 |