Demo Reels:

3-Minute Trailer

Quicktime [3:00]

Journey into the Mystical Mind

Demo reel integrating over 20 VFX projects by John Locke for Mystic Effects

  • Biomatics - C4D/Maya animations of pharmaceutical interactions incorporating, GI rendering, particle effects and After Effects compositing.
  • NonLinear Editing Techniques: Offline A/V import, storyboard, montage, insert design, offline editing, render. Digital Intermediates, 3D rendering, 2D motion graphics, online EDL conforms
  • DVD Design and Authoring: Project architecture, menu design, titles screen motion graphics, multipass compression, interactive authoring
  • Artisans: David Tanaka (Pixar) - Concept development, initial montage, offline edits, 2D effects. John Locke - 3D animatics, online editing, final conform, DVD design and authoring, biomatics developed by Eveo.
  • Toolkit: Motion Builder, Shake, Final Cut Pro, Cineam 4D, Motion, DVD Studio Pro, Compressor, Cleaner Pro
3:00

Most Recent

Slides by Shot [0:03] Official Website

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VFX/Post Production Supervision, "The Pixar Story" (2007-2008)

Organized all post production and developed pipeline for CG and VFX integration with internal and external producers, post production and VFX vendors for 90 minute 35mm feature (Pixar/Disney).

  • Supervised all technical and post processes for offline editorial, on-line, CG/VFX, title and end credit development, 5.1 music/audio mastering, final picture and sound quality control for SD, HD, DI and 35mm film-out masters.
  • Studios: Leslie Iwerks Productions, Disney-Pixar, Techncicolor, Ascent, Edgeworx, MGM, Universal, Fox, VideoArts
  • Toolkit: The Kitchen Sink
0:03

Quicktime [0:17]

Maya Character Animation (2008)

Short fundamental exercises in character animation utilizing Disney's 12 Principles of Animiation, Lasseter's Principles of layering, keyframe, straight ahead, set driven keys and expressions. (DeAnza College)

  • Bouncing Ball: Simple keyframe animation demonstrating weight, motion paths, gravity and timing.
  • FK Luxo's Evil Twin : Short comedic shot using forward kinematics, straight ahead animation techniques, textured ball using layering
  • Lipsynch Larry: Lipsynch animation done in Magpie
  • Full Facial Animaiton: using lip sync, blend shapes, animation curves, neural linguistic programming research for eye movements and facial emotion/expressions.
  • Jumpshot: Simple IK character jumping
  • Body Rig: Simple IK-FK body rig
  • Toolkit: Maya, F-Check, Photoshop, Magpie
0:17
VFX Supervision, Tori Amos, "Sleeps with Butterflies"

Worked closely with VFX Supervisor Martin Meunier (Day After Tomorrow) on creative treatments and technical considerations for "Sleeps with Butterflies" debut music video for Tori Amos and Sony BMG Music Entertainment. Organized production and developed pipeline for live action integration, match move, motion tracking, multipass renders, projection mapping and compositing. Assisted in development of CG treatments and advanced GI rendering techniques in Maya/Mental Ray. Coordinated and rendered 30,000 final CG frames.

  • Toolkit: Maya, Mental Ray, Shake, Boujou, Match Mover Pro, Combustion, 700 CPU render farm
  • Artisans: John Locke, Martin Meunier,
  • Studios: Sony-BMG, Bay Point Productions, Mystic Effects,
3:30

Compositing (2D/3D)

Quicktime [3:20]

Nodal Compositing (Shake)
  • Spaceship Multipass

    Techniques: (backplate) 3:2 Pull down, Primatte foreground selection, spill suppression, garabge matte, erode, edge blur, saturation, brightness, contrast (2D ship model) move 2D, (CG gas) brightness, screen, (CG engine) screen, (CG debris) over-premult, (CG lensflare) screen, (output) render to 24P

  • Helicopter Flyover (Multipass)

    Techniques: PhotoShop multilayer input, (backplate) stabilization tracker setup, bounding (CG helicopters) Outside knockouts, IAdd composite, brightness (CG light beams) precomp (lens flares) precomp (rear to front motion) KeyMix animated background matte opacity (edge highlighting) edge matte generation, emboss, Imult (output) render

  • Watch Face Insert

    Techniques: (backplate) 4 point tracker setup, bounding, contrast, match move (CG graphic) 4 pt cornerpin, transform, viewport crop, stabilize, (graphic mask) inside graphic, (highlight mask) color correction, highlight, (output) render.

  • Attacking Vines (Multipass)

    Techniques: (backplate) anamorphic proxy, ratio conversion, proxy generation, Cineon LogLin conversion (CG vine) over-premultiplied comp, (CG vine depth map) color correction, contrastRGB, (error correction) rotoshape animation (dropshadow) dropshadow node, Move2D scale, animate (output) linlog conversion, render.

  • Phantom Attack

    Techniques: (backplate) paint, reveal, clone, (2D phantom) rotoscope, wire, rig, dust removal, (output) render.

  • Flying Fairy

    Techniques: (backplate) still import (CG fairy) move2D, (CG flicker) radial blur, scale, screen, trim, brightness, (effects) camera shake, (output) render.

  • Shimmering Blob

    Techniques: (backplate) atop matte, (CG blob) resolution conversion, pan, scale, rotoshape mask, color correction, (drop shadow) brightness, blur, key frame animation, pan, (effects) image warp displacement, film grain, (output) render.

  • Shot 3: Virtual Aquarium

    Techniques: (backplate) over comp (CG Fish) brightness, compress, gamma, (output) render.

  • Globe Tracker
  • Techniques: (backplate) tracker setup, bounding, match move (CG globe) 1 pt panning transform, offset, (output) render.
  • Toolkit: Shake, Maya (multipass renders), Photoshop
3:20

3D Previsualization Animatics and Videomatics

Quicktime [9:14]

Pre-Visualization - CG Animatics and Videomatics

Previsualization animatics and videomatics (long form edits) for HD/35mm sci-fi shorts "Nothing Safer" (Marc Leidy, Director, VFX Supervisor CSI:Miami) Magic Time (Marc Zicree, Director) and Europa  (Marty Rosenberg, Director, DP Star Wars).

  • Animatic CG Techniques: (set development) Cinema 4D to FBX conversion, normal mapping (props) C4D/FBX conversion, scaling, positioning (scene layout) lighting, positioning (characters) C4D/FBX conversion, scaling, positioning, mocap animation, keyframe editing (cameras) custom camera rigs, aspect ratios, lens offsets, focal lengths, keyframe animation curve editing, fixed interest rotation, animation, (audio) import, matchimation (output) render.
  • Videomatic NonLinear Editing Techniques: A/V import, storyboard montage, card design, insert edits, trim, render, audio design, sound effects design, score composition.
  • Artist Supervision: John Locke - 3D animatics, camera, 2D Videormatic, Marc Leidy - 3D set and direction, Daniel Rutter - Concept Art, Greg Durett - 2D effects, Brad Luber, 3D animatics, John Helliker 3D animatics.
  • Toolkit: Motion Builder, Shake, Final Cut, Cinema 4D, Maya, Body Paint.
9:14

Quicktime [1:51]

Pre-Visualization - CG Animatics and Videomatics

Previsualization animatics and videomatics (long form edits) for HD/35mm sci-fi shorts "Europa  (Marty Rosenberg, Director, DP Star Wars).

  • Visual Effects Artist and Previsualization Supervisor
  • Led completion of previsualization animatics, videomatics and teaser rough cut edit for HD/35mm sci-fi film directed by ILM DP Marty Rosenberg Europa (dir. Marty Rosenberg - HD/35mm).
  • VFX Artist/Previz Supervisor Animatic
  • CG Techniques: (set development) Cinema 4D to FBX conversion, normal mapping (props) C4D/FBX conversion, scaling, positioning (scene layout) lighting, positioning (characters) C4D/FBX conversion, scaling, positioning, mocap animation, keyframe editing (cameras) custom camera rigs, aspect ratios, lens offsets, focal lengths, keyframe animation curve editing, fixed interest rotation, animation, (audio) import, matchimation (output) render.
  • Videomatic NonLinear Editing Techniques: A/V import, storyboard montage, card design, insert edits, trim, render, audio design, sound effects design, score composition.
  • Artist Supervision: (numerous)
  • Toolkit: Motion Builder, Shake, Final Cut, Cinema 4D, Maya, Body Paint.
1:51

2D-3D Integration for Visual Effects

Virtual Sets and HDRI Panoramic Environments and Digital Doubles

Developed photorealistic, 2K panoramic environment and virtual rooms. R&D project leverages ultra high-resolution panorama photography (5k), photographic texturing, of panoramic environments, HDR lighting, tone mapping, global illumination rendering.

  • 5k spherical HDR tone mapped panoramic and nodal camera setup, character translation, camera composition, (lighting) HDR/GI light probe, spherical reflection map, (animation) rigging, skinning, C4D/FBX translation, mocap (rendering) GI, radiosity, HD output, QTVR output, (compositing) rough comp, shadow plane integration from panorama.
  • Toolkit: Cinema 4D, Alias Motion Builder, Mocap, Photoshop Poser, Photomatix Pro
  • Artisans: John Locke, Doug Thompson
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Quicktime [2:30]

Digital Doubles

Developed photorealistic, digital doubles of human characters. R&D project leverages ultra high-resolution 3D body scans, texturing, HDR lighting, motion capture and global illumination rendering

  • 3D Techniques: (character modeling) unimesh development and hypernurb optimization of 3D geometry provided by Eyetronics and DAZ, (texturing) 4K photographic texture mapping and UV editing, bump map generation, sub-surface scattering, reflections, diffusion, projection mapping, (environment layout), texture and GI lighting baking.
2:30

Quicktime [0:28]

Digital Double and Motion Capture

Mocap animation and environment work for next generation previz and realtime rendering environments.

  • Real-time render GI/HDR lit female digital double with mocap walk cycle
  • Full GI/HDR render and mocap of Chromebot in tone mapped environment
  • Blocked and animated sequence with dialog and mocap driven character.
0:28

Quicktime [0:16]

3D Matchmove and Maya Integration

3D tracking, camera solve, integrated basic geometry and scale for matchmove

  • Toolkit: Matchmover Pro, Maya, Final Cut Pro
  • Artisans: John Locke, (Plates from The Orpahanage - Tim Dobbert)
0:16

Quicktime [0:07]

Rotoscope - Matchimation

Co-developed leading edge photo-realistic previsualization techniques with Alex Lindsay (formerly of ILM) integrating image modeling, character matchimation, light maps and global illumination with real-time motion capture, dynamic camera animations and static match moves.

  • CG Animatic Techniques: (sets) image modeling, projection mapping (props) IM/C4D/FBX conversion, scaling, positioning (scene layout) spherical light maps, global illumination, positioning (characters) C4D/FBX conversion, scaling, positioning, (animation) mocap, keyframe editing (cameras) custom camera rigs, aspect ratios, lens offsets, focal lengths, keyframe animation curve editing, fixed interest rotation, animation, (audio) import, matchimation (output) GI render.
  • Toolkit: Match Mover Pro, Image Modeler, Cinema 4D, Alias Motion Builder, Mocap
  • Artisans: John Locke - CG animatics, Doug Thompson - set image modeling, Alex Lindsay - scene layout, panorama, set photography.
0:07

Biomatics

Quicktime [3:00]

Biomatics - PTK

Coordinating VFX Producer, Rendering Technical Director, and AE/Shake Compositor

  • Pharmaceutical biomatics inspired by the CBS Television Series "CSI".
  • Implemented automated render pipeline for advanced Maya and C4D animations incorporating GI, particle systems and dynamics. Managed render farm, integration and rough comps for more than 20,000 frames. Assisted in creative treatment and finishing of final animations.
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Quicktime [4:40]

Biomatics - EMD

Coordinating VFX Producer, Rendering Technical Director, and AE/Shake Compositor

  • Pharmaceutical biomatics inspired by the CBS Television Series "CSI".
  • Implemented automated render pipeline for advanced Maya and C4D animations incorporating GI, particle systems and dynamics. Managed render farm, integration and rough comps for more than 20,000 frames. Assisted in creative treatment and finishing of final animations.
4:40

Quicktime [4:29]

Biomatics - Topomax

Coordinating VFX Producer, Rendering Technical Director, and AE/Shake Compositor

  • Pharmaceutical biomatics inspired by the CBS Television Series "CSI".
  • Implemented automated render pipeline for advanced Maya and C4D animations incorporating GI, particle systems and dynamics. Managed render farm, integration and rough comps for more than 20,000 frames. Assisted in creative treatment and finishing of final animations.
1:12

CG and Entertainment Technology Design

Quicktime [1:12]

CG and Entertainment Technology Design

Worked closely with Disney, Warner Bros, Universal and others in the post-production sector leading research, design and production of emerging Interactive 3D HD-On-Demand experiences for James Cameron s EarthshipTV and "Ghosts of the Abyss". Includes: dCinema, iTV, web, user interface, graphic design and interactive entertainment technologies.

1:12